UGA Libraries Capturing Science

Guidelines

Explain a STEM (Science, Technology, Engineering, and Mathematics) concept to a broader audience using any medium of your choice.

Examples

  • A virtual reality app that presents recent advances in the study of human microbiomes.

  • Works of science journalism or creative non-fiction that help us understand the nuances of game theory.

  • A board game that explains search engine algorithms.

  • A podcast that teaches listeners how to build their own quantum computer.

Deadline

5:00pm, November 27, 2017 

Prizes

Prizes will be awarded in two separate categories for Undergraduate and Graduate students. 

1st Prize Graduate: $500
2nd Prize Graduate: $250
1st Prize Undergraduate: $500
2nd Prize Undergraduate: $250

Eligibility

All currently-enrolled UGA undergraduate and graduate students are eligible. Students may submit works used for other class assignments.

Contest Criteria

Submissions will be evaluated according to the following criteria:

  • Clarity of expression

  • Creativity

  • Appeal to a broad audience

Formats

All formats are encouraged! Possible formats and genres may include but are NOT limited to:

essays

poems

fiction

theater

dance

journalism 

architecture

​​videos & film

video games

board & role-playing games

virtual reality

apps & software

curricula & lesson plans

music

quilting & textiles

visual art & photography

interviews

podcasts

toys and learning objects

infographics

​exhibits

How to Submit

1. Please prepare a cover letter (PDF) that includes your name, year in school, major, the title of your submission, and a 200-300 word description of your submission. 

2. Send the cover letter and your contest submission to christof@uga.edu by 5:00pm on November 27, 2017.

3. All entries will be posted online and showcased in a library exhibit. Please contact us in advance if you have concerns about your work being publicly available.

Special/Large Formats

Please contact us to arrange for the submission of large or non-standard formats. Examples of non-standard formats include media that require specific hardware/software to play, or physical objects that require storage and special care.